AI Insights · Timothy · July 2024
Top 5 Tank Games on Android in Brazil: Q2 2024 Performance
Discover the performance metrics of the top 5 tank games on Android in Brazil for Q2 2024, including downloads, revenue, and weekly active users.
In Q2 2024, the tank game genre saw notable activity on the Android platform in Brazil. Here’s a closer look at the performance of the top 5 tank games during this period, based on data from Sensor Tower.
Massive Warfare: Tanks PvP War from TinyBytes demonstrated significant fluctuations in both downloads and revenue. Downloads peaked at approximately 61K in the first week of April, then saw a mid-quarter dip before surging again to around 49K in early June. Revenue followed a steady upward trend, reaching around $1.7K by the end of June. Weekly active users also varied, starting at about 97K in early April and ending at approximately 41K by the end of the quarter.
Tank Stars from CASUAL AZUR GAMES showed a consistent pattern in downloads and active users. Downloads saw a high of around 34K in the final week of June, while weekly active users increased from 150K in early April to 165K by the end of June. Revenue remained relatively stable, with minor fluctuations, peaking at about $102 in the last week of June.
Mad Royale io – Tank Battle, also from CASUAL AZUR GAMES, experienced variable download numbers, peaking at around 28K in mid-June. Weekly active users showed a similar trend, starting at around 37K in early April and peaking at approximately 56K in mid-June. Revenue for this game remained low, with minor increases, peaking at $35 in mid-May.
War Machines: Tanks Battle Game by Wildlife Studios indicated a more stable performance. Downloads peaked at approximately 24K in mid-April, while weekly active users showed a consistent range, peaking at around 48K in mid-April. Revenue showed a slight increase towards the end of the quarter, reaching about $2.7K in the last week of June.
World of Artillery: Cannon War from Cheely Apps had modest download numbers, peaking at around 6.6K in mid-April. Weekly active users remained fairly stable, ranging from approximately 15K to 18K throughout the quarter. Revenue for this game was minimal, with a peak of $49 in early April.
For more insights and detailed data, visit Sensor Tower.